#include "stdafx.h"
#include "PointLight.h"


PointLight::PointLight(void)
{
	memset((void*)((char*)(this) + 4)/*don't overwrite vfunction table*/, 0, sizeof(PointLight) - 4);
}

PointLight::PointLight(Vector3& color, Vector3& position, float range)
{
	this->diffuseColor = color;
	this->position = position;
	this->range = range;
}